Recipe 3: Role relationships

This recipe helps you with the group dynamics – relating the cast of fictional characters to each other ina way that provides value conflict

Archetypes exist as a form of storytelling shorthand. Making sure that certain archetypes are represented by characters in your story, enables you to pre-empt the possibility of conflict and therefore plot. The main advantage of Archetypes is their basic simplicity. There are eight such archetypes and they are paired up in order to explore the conflicts that may occur in a participant’s mind. The first four are essential for the story and can be represented by whole groups if you are working with a large group of participants. The others can be dispersed among the group members as the writer/director /teacher feels necessary.

Protaginist and Antagonist

The Protagonist represents the drive to try and solve a problem; the Antagonist represents the drive to undermine success. These two characters teeter back and forth over the course of the story as each in turn gains the upper hand.

· The archetypal Protagonist is the chief proponent and principal driver of the effort to achieve the story’s goal. The protagonist is not the same as the main character although they often work together. Authors frequently assign the roles of both Protagonist AND Main Character to the same player in the story. The Main Character has an independent job from the Protagonist namely the exploration of the Subjective Story i.e. how the main story line is perceived..

· The Archetypal Antagonist is diametrically opposed to the Protagonist’s successful attainment of the goal. Often this results in a Protagonist who has a purpose and an Antagonist comes along and tries to stop it. Sometimes, however, it is the other way around. The Antagonist may have a goal of its own that causes negative repercussions. The Protagonist then has the goal of stopping the Antagonist. For purposes of establishing a consistent way to analyze how all Archetypal Characters relate to the goal of any story, Dramatica defines the Protagonist’s goal as the .i.story’s goal;, regardless of which kind it is.

Guardian & Contagonist

This is the second essential pair of Archetypal Characters.

· The first of these characters is the Guardian. The Guardian functions as a teacher/helper who represents the Conscience of the Story Mind. This is a protective character who eliminates obstacles and illuminates the path ahead. In this way, the Guardian helps the Protagonist stay on the proper path to achieve success. Balancing the Guardian is a character representing Temptation in the Story Mind. This character works to place obstacles in the path of the Protagonist, and to lure it away from success. Because this character works to hinder the progress of the Protagonist, we coined the name “Contagonist”.

· Whereas the Antagonist works to stop the Protagonist, the Contagonist acts to deflect the Protagonist. The Antagonist wants to prevent the Protagonist from making further progress, the Contagonist wants to delay or divert the Protagonist for a time. As with the Sidekick, the Contagonist can be allied with either the Antagonist or the Protagonist. Often, Contagonists are cast as the Antagonist’s henchman or second-in-command. However, Contagonists are sometimes attached to the Protagonist, where they function as a thorn in the side and bad influence. As a pair, Guardian and Contagonist function in the Story Mind as Conscience and Temptation, providing both a light to illuminate the proper path and the enticement to step off it.

Reason and Emotion

n terms of the Story Mind, Reason and Emotion describe the conflict between our purely practical conclusions and considerations of our human side. Throughout a story, the Reason and Emotion Archetypal Characters will conflict over the proper course of action and decision, illustrating the Story Mind’s deliberation between intellect and heart. The Reason Archetypal Character is calm, collected, and cool, perhaps even cold. It makes decisions and takes action wholly on the basis of logic. The Reason character is the organized, logical type. The Emotion character who is frenetic, disorganized, and driven by feelings. It is important to note that as in real life, Reason is not inherently better than Emotion, nor does Emotion have the edge on Reason. They just have different areas of strength and weakness which may make one more appropriate than the other in a given context.

· Functionally, the Emotion Character has its heart on its sleeve; it is quick to anger, but also quick to empathize. Because it is frenetic and disorganized, however, most of its energy is uncontrolled and gets wasted by lashing out in so many directions that it ends up running in circles and getting nowhere.

· In contrast, the Reason Character seems to lack “humanity” and has apparently no ability to think from the heart. As a result, the Reason Character often fails to find support for its well-laid plans and ends up wasting its effort because it has unknowingly violated the personal concerns of others.

Sidekick & Skeptic

The next pair of Archetypal Characters are the Sidekick and the Skeptic, who represent the conflict between confidence and doubt in the Story Mind.

· The Sidekick is the faithful supporter. Usually, a Sidekick is attached to the Protagonist. Sometimes, however, they may be supporters of the Antagonist. This gives a good clue to the way Dramatica sees Objective Characters: The purpose of the Sidekick is to show faithful support. That does not determine who or what it supports, but just that it must loyally support someone or something. Other dynamics of a story will determine who the Sidekick needs to be attached to in order to make the story’s argument, but from the standpoint of just describing the Archetypal Characters by themselves, the Sidekick faithfully supports.

· The Sidekick is balanced by the Skeptic. Where the Sidekick has faith, the Skeptic disbelieves; where the Sidekick supports, the Skeptic opposes. The nature of the Skeptic is nicely described in the line of a song… “Whatever it is, I’m against it.” In the Story Mind, it is the function of the Skeptic to note the indicators that portend failure. In contrast, the Sidekick notes the indicators that point to success. The interactions between Sidekick and Skeptic describe the Story Mind’s consideration of the likelihood of success.

Leave a Reply